Video automation, built on Claude

From a reference format to a video pipeline.

JDH Creative Studios is a small team building software on Claude that studies a video format (its structure, pacing, visual language and sound) and turns it into a production engine that makes new, original videos in that format.

Made by our engines
3 enginesRunning in-house today
Reference → engineA format becomes a pipeline
Sourced scriptsResearched and fact-checked
Built on ClaudeAgents, code and review
How it works

A format goes in. A production engine comes out.

We don't edit videos one by one. We study a format once, encode it as software, and let that engine produce every new episode, so each video starts from a topic instead of a blank timeline.

01 · Reference

Pick a format

We start from reference videos of a format that works: an animated map explainer, a 3D case file, a hand-drawn essay.

02 · Study

Measure the style

Claude agents break the format down into numbers and rules: hooks, pacing, shot types, look, voice timing and sound.

03 · Engine

Build & calibrate

The study becomes a reusable engine. We calibrate it on a short test render until the look and rhythm hold up.

04 · Produce

New videos from a topic

Give the engine a topic: it researches an original script, voices it, animates every scene and renders a finished 1080p video.

Script & hook structureHow each format opens, builds and pays off
Pacing & cutsShot lengths, transitions and visual beats
Shot catalogueWhich visual device fits which kind of line
Visual languagePalette, line work, lighting and typography
Voice & timingWord-level timing so animation lands on the word
SoundMusic moods, sound effects and where the voice breathes
Output

Made by our engines

Short previews from our engines: two full map-history episodes, a hand-drawn test render and a pilot from our 3D engine.

$19M in 7 minutes
Illustrated true story
Hand-drawn engine · test render

The Banco Río heist

A true-story test for our hand-drawn engine: ink linework, warm paper scenes and neon-blueprint cutaways, drawn entirely in code.

19 brothers. 1 throne.
Animated history
Map history engine · full episode

The Entire History of the Ottoman Empire in 15 Minutes

600 years in nine chapters. Written, researched and sourced by the engine, then voiced, animated on satellite maps and scored.

The hedgehog nation
Animated history
Map history engine · full episode

Why Has Nobody Conquered Switzerland?

Habsburgs, Burgundy, Napoleon and Hitler against a country smaller than West Virginia, with every claim fact-checked against sources.

Who was the grey coat?
3D mystery
3D mystery engine · pilot

The Lantern Diner case

A pilot from our newest engine: a dark, cinematic 3D case file built as lit dioramas.

What we've built

Engines we run today

Each engine encodes one visual format end to end, from how its scripts are structured to how its scenes are lit, so every new episode comes out consistent.

01

Map history engine

Centuries of history on satellite-style maps, with shifting territories, handwritten labels, flat cartoon scenes and a recurring presenter character.

Long-formMap animationHost character
Satellite map of the Black Sea with a raid route to Istanbul Host character presenting a portrait of Mehmed II Cartoon vizier and official outside a locked palace door
02

Hand-drawn engine

Editorial ink illustration drawn procedurally in code: hatching, stippling and a slight line boil, alternating warm paper scenes with neon-blueprint cutaways. Built for explainers and true stories.

ExplainersTrue storiesProcedural ink
Blueprint-style night scene of police surrounding a bank Masked gunmen in an illustrated bank lobby Thieves escaping through a hole in the vault floor
03 · Newest

3D mystery engine

Dark, cinematic 3D: faceless figures in lit dioramas, one slow camera move per shot, with evidence boards, maps and timelines in the scene.

Long-form3D animationCinematic lighting
3D diorama of a diner at night 3D interrogation scene with a night clerk Evidence sheet and street map of the route
Script to screen

Every line becomes a frame

The engine writes the script, then times every scene to the narration word by word. Here's how three lines from our Ottoman Empire episode became frames.

"One sultan had all 19 of his brothers strangled."
One sultan next to a row of 19 crowns, labelled 19 brothers
"There are ships on the hill."
A guard telling his captain there are ships on the hill
"Mehmed's men had greased a wooden track and hauled about 70 small ships up and over the hill."
Map of the Golden Horn with about 70 ships hauled over Galata hill
Built on Claude

Claude runs the whole pipeline

Claude isn't a writing assistant on the side. It does the analysis, writes the engines and drives every production step, while we set the creative bar and review the output.

  • Style studyAgents measure a format's script, pacing, shots, look and sound, and write it up as rules.
  • Engine buildingClaude writes the production code: Three.js and Canvas scenes rendered deterministically to 1080p.
  • Research & fact-checkingScripts are researched and fact-checked against sources, and the source list ships with the video.
  • Review loopRendered frames are checked against the brief and fixed before delivery.
Roadmap

Where we're going

Today our engines run in-house. Our goal is to make the step from reference to engine fast and repeatable enough to offer as a product.

Now

In-house engines

Three engines running in-house: map history, hand-drawn and 3D mystery, with the map engine producing full episodes.

Next

Faster engine building

Shorten the path from reference to calibrated engine, and add new production families such as real-footage documentaries.

Goal

Reference in, pipeline out

A product where a creator brings a reference format and gets a pipeline that produces original, fact-checked videos in that style.